Building up Patterns


A pattern in korfball is an organisation for setting up an attack (mostly 4-0 or 3-1) and an organisation to finish the attack ( mostly 2-2 and 3-1)
Read also: Korfball Concepts[1]

Novices and Attacking
As soon as the ball comes into the attack zone every attacker can make a shot (for to score!).
When players are novices the coach should motivate them to make a shot, even if there is no organisation. Korfball is complex because the game needs cooperation and communication. Novices have not the experience to cooperate and communicate by a game plan and it takes a long time before they have enough insight that they can build up with a game plan. Novices spend a long time with passing the ball and running around for a free position and often they are not really aware why they should do these actions. These actions are media for to get a chance to score. The most simple pattern for novices is a “give and go and assist and shot”. Novices should not bother about all kinds of roles. Scoring is difficult and the number of goals in matches of novices are low ( some teams make only 2 - 6 goals in a match out of many attempts) In matches of novices defenders should go for interception.

When the level of the players is higher, an opportunistic shot is not rational.
The experienced players build up the attack with care and go for the different roles (Tiger, Bear, Panther and Wolf)
People who know the history about development of korfball, can tell that patterns in korfball have been used by me, since 1980. When I started with patterns I gave the patterns names with numbers or with one character: 4-0 = X pattern; 2-2 = Y pattern.

Patterns for building up the attack
When the ball enters the attackers zone, the players start to build up the attack.
Mostly teams start to play a variation of 4-0. Some other teams starts with a variation of 3-1.

4-0 Pattern
The basic idea of 4-0 is while attackers pass the ball and try to get free positions they hide the final roles. The objective in the cooperation is to pass the ball while the defender has his back to the ball and the post. The basic positions are modelled as an X, each player in on the end of the leg of the letter X. The post is in the centre and vacant. The players should always centre the post when they move and interact.
The weak side of 4-0 is that players in this pattern basically cannot go for a shot. In the 4-0 pattern the defenders are closer to the korf than the attackers. Attackers may shoot but will loose the ball after the shot.

Variations of 4-0 in modern korfball are used in the first 9 seconds of a new attack for setting up the attack and for positioning the roles.
Now a days, in international matches the shot clock (25 seconds) is used, the time for setting up an attack is limited. Most attacks have to use about 9 seconds to come in positions that the Tiger or Panther can finish the attack with a shot. If one player in the attack makes a shot and the shot misses the korf there are less than 16 seconds left for another shot. Mostly the preparation for a second shot needs again about 6 seconds. It takes too long time for the attackers to come back in 4-0 for a second attack during 25 seconds.

4-0 is a pattern that was popular in the period before the shot clock in korfball was used. In that time korfball used a lot of time to get depth in the game of attack and gain time with the 4-0 pattern when the team of the attack had the lead in the game. Now a days the 4-0 pattern is very useful in trainings for to practice the long width pass which flies over the diagonal axis (X axis) of the zone.

3-1 Pattern
The basic idea of 3-3 during setting up an attack is that the Bear already consolidate the post zone before the ball enters the attackers zone.
It costs normally time before the Bear can come in his position, near by the post. When an attack starts to set up an attack while the Bear is already positioned The Tiger, Panther and Wolf can use more time for preparing the final situation before a shot.
The weak side of this 3-1 pattern is that the attackers can be pressed by the defenders in bad positions. The defenders can chase the attackers to the player who is static while he is in ball position. This variation of 3-1 pattern is very often modelled as a screen of the umbrella. These positions of the three attackers are always visible by the defenders. So defenders can cooperate very well.
The three attackers need a lot of time to find the best position for executing the roles in the new variation of 3-1 pattern which is modelled as a triangle around the post, (Y pattern, the Post and so the Bear are positioned in de V of Y, the Tiger and Panther are positioned on the two arms of the V and the Wolf plays on the leg of the Y.)

[1] Korfball Concepts 2003 Bunnik, ISBN 90-807931-1-6
READ: page 39: Context


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