5/4/10

Cooperation in the attack

Line up in the attack section
In preparing a line up for a team the coach should decide which four players should cooperate in one section.
Every individual player has a preference for a role. Each player has his own qualities and plays with different strengths and weaknesses.
In a section where players should cooperate it happens very often that they confused each other literally. They do not give each other the space and time for develop a successful interaction.

For successful teamwork is necessary that a common goal is defined. This common goal is more than "you have to score". This goal has to define how players will cooperate successfully.
This common goal will correct the ways in which that goal can be achieved together.
That should be made clear. This process is based on agreements that clearly need to be trained.
The coach gives direction to that process in training and also during the match.

Roles
To achieve results in a match relies heavily on cooperation in various roles.
A Tiger can play himself in a free position in a 1-1 duel. After that he can collect himself and make the shot that has a great opportunity for a goal.
The Panther has the sense of timing to the attack of the Tiger to take that game. He is always ready and prepared to assist the role of the Tiger and has also options with a good chance of success.
A Beer can read the shots of his fellow attackers and is able to take position around the post and win about 70% of the rebounds.
A Wolf has the ability to understand the timing and scope of the Tiger and Panther so that both strikers will be assisted very precisely.


Rotation of Roles
A major role in surprise of the defence is the rotation of roles in the attack.
When players have the ability in the ensemble to rotate roles quickly then the defence is not easy to organise.
Then, at least three defenders has to stay continuously in the Guard role. This means that the defenders are bound in the 1 vs. 1 duel.
Actually, that is the basic idea of the introduction of roles like Tiger ; Panther; Wolf and Bears instead of using words as head attacker, rebounder and assister.
A Bear can become a Tiger in a split second. We call that "playing in a false role".
The best example of a false role is mostly done by the Wolf.
A Wolf is always ready to kill as the defender underestimated the Guard role. Especially form behind or sidewards of the post.

Space and time
To the rotation of rolls belong that the roles are not really tied to specific areas.
Tiger develops its power from any position.
Strong Tigers find their free positions around the korf and not just in front of the korf.
The timing of each free position has everything to do with knowing and reading of the actions of each other . Every player has his preferences, which are more or less recognizable. (Sometimes very pronounced sometimes a bit secret).
When the timing is always at the right time the cooperation will be more successful. The cooperation will enable more satisfaction.
For example: The Wolf will have time to get into the right position for assisting the Tiger, so that the Tiger can properly finish.
In the free position the Tiger is able to make profit of the time to arrange all conditions associated with a good shot.

Patterns
Patterns are needed to play together, to cooperate, to interact succefully.
Patterns give structure to players, so the roles can be done. (3-1, 2-2)
Patterns are also a way of cooperating that makes the structure clear to the defence.
Therefore patterns should not be appropriately applied to template. Moreover, rapid transitions of patterns and roles in the offensive game are needed to surprise the defence.

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