Performance
behaviour: Korfball Fitness
Preface
Previously
in the article ‘Korfball Theory’ we discussed the characteristics of korfball
actions.
At the level
of the team, two functions are distinguished: ‘Attacking’ and ‘Defending’.
With the
team function ‘Attacking’ there two team tasks: ‘Building up’ and ‘Scoring’. Building up starts in the
defence zone after intercepting the ball, then the ball is transported to the
attacking zone through teamwork (transition).
In the attacking zone the four attacking players cooperate in different
roles to create scoring opportunities. If it succeeds in
creating a scoring chance, the team task of’ building up’ becomes the team task
of ‘scoring’. The
purpose of the team task ‘scoring’ is by performing attacking korfball actions
such as distance shot, running- in shot or V-shot. A goal is scored when the
ball has, from above, completely passed through the korf.
In korfball
there is a special obstacle during the building up. After intercepting, the
ball must be played to the attack zone. In the attack (or after the throw off)
an attacker first receives the ball, then the shot clock starts counting down
from 25 seconds. The 25 seconds is a time-limit. The attacking team exceeds the
25 seconds time-limit to attack by neither scoring a goal nor making the ball
touch the korf from a shot by a player in the attacking zone. This time-limit
is indicated by a shot clock. Exceeding the time-limit is indicated by the
buzzer of the shot clock. After exceeding the time-limit, the referee stops the
game and awards a restart to the defending team.
The team
function ‘Defending’ also has two team tasks ‘Disturbing build up’ and ‘Preventing
scoring chances. Players make use of defending korfball actions such as a ‘1 on
1 defence’, ‘cooperation in roles as front defence and back defence’. The
ultimate form of preventing scoring chances is winning the ball. Preventing
goals in korfball is mostly done by defending tightly the attackers (lock down
defence) and so neutralise the attackers. Attackers exceed the time-limit.
A special
transition rule in korfball is: After very two goals, the divisions switch so
attackers become defenders and vice versa.
Team functions |
|
Attacking |
|
Defending |
Team tasks |
Building up, creating scoring
chances |
Scoring |
Disturbing build up Winning the ball |
Defending or hindering shooting Preventing scoring |
Korfball actions |
Passing; assisting; receiving;
catching; rebounding. Creating free positions |
Distance shot; Running-in shot. V-shot |
Pressing the attacker; pressing
the ball line. Not allowing free position |
Interception passes. Blocking shots; winning the
rebounds |
Korfball
fitness
In
top-level korfball, in our case the Dutch korfball league, it is important for
the players to deliver the ability for an optimal performance in one match and
every week, a league long, (about 20 matches) time and time again. It is not only
about quality but also quantity delivery of korfball actions. It is about
sustaining korfball actions, better, longer, and more actions in the korfball
context and recovering quickly after korfball actions. This ability is called
korfball fitness.
This
korfball fitness requires something other than a score from the Cooper test or
from a shuttle-run test. Research in team sports has shown that a (korfball)
specific training is effective. These findings have given rise to more
intensive korfball training interventions to secure high stroke volumes, which,
in turn, have proved positive in changing both maximal oxygen[1]
consumption and korfball performance in terms of distance covered for position
changes, contacts with the ball and number of accelerating and decelerating in
a game (team tasks and associated korfball actions).
Korfball-specific
training is more effective in improving korfball fitness than any form of
training. A korfball action consists of Communication (visual and auditory),
Decision (cognitive), Execution of decision (motor). Korfball ability says
something about the degree to which players can perform korfball actions. In
korfball it is not about one action, but about different actions that you must
perform more than once. Top korfball players can fulfil all roles in attack.
(shooter, attacker, rebounder, and connector). Moreover, they can switch from
one role to another at a high pace. This makes top korfball different from lower-level
korfball. This switching of roles within the attack requires insight, cooperation,
and coordination. Communication based on reading the teammates and reading the
opponents requires continuous position changes and role changes in top korfball.
From
the position of the defenders in korfball, there is also Communication, Decision
making and Execution. Defending is usually a re-action to attack. When building
up the attack, the initiative can also lie with the defence. The quality of
front- defence and back- defence as team tasks is very dependent on the
execution of agreements. Back – defence often forces a 2-2 attack pattern. The
1-on-1 duel is usually a re-action (a response) to what the attacker
shows. But it is also possible that the
defender forces the attacker into positions whereby the initiative lies with
the defender, e.g., pressing the ball lines, pressing running lines. Top
korfball players must perform both team functions, attacking and defending,
about 72 times during a match, about 24 minutes. Top players must maintain many
action and good actions, at a high tempo and with precise timing.
That is why
players need korfball fitness. Players try to achieve that during training. Korfball fitness is being
able to sustain Communication – Decision making - Execution longer and being
able to perform Communication – Decision making - Execution more often in a
certain period of time. This increase in
ability is only possible if there is an overload in specific korfball training.
This means that the best players should
always practice with the ‘best teammates’ and against the ‘best opponents'. Overload
is acting better and longer and more often. So, an improvement in quality can
develop (i.e., overload on Communication, Decision making and Execution[2]).
Higher resistance = less time/space to act. But in korfball fitness, it is all
about sustaining this longer than once: as many times as necessary in a match
of 50 minutes of pure playing time.
Korfball
fitness is a specific concept that defines the workload of a competition
performance. The Korfball Fitness concept includes Communication, Decision
Making, Execution Decisions, as much as possible to play at a higher tempo with
a correspondingly precise timing and to keep this up for as long as possible,
to maintain for 50 minutes, 25 minutes in attack and 25 minutes in defence.
Defining this workload of the Korfball League
match is necessary to arrange training sessions in which korfball fitness
(ability) is developed at the desired level. Unfortunately, defining the precise
workload is not so easy. For this purpose, it is necessary to interpret the
figures of Korfball League matches. The statistics of matches can help for
that.
In a
korfball match, there is always a moment of rest after the transition. When the
ball is in attack, the defence has a rest and vice versa. We know by now how
often (on average) a ball enters the attack and thus also how often the ball
enters the defence. On average, there are 36 attacks and therefore 36 defences.
During the
36 attacks, through cooperation and communication, korfball actions must be
taken to create a free chance to score or shoot and then rebound (keep ball
possession) to start another series of attacking actions. The communication,
decision making and execution of the decision, which are visible in free
running, accelerating, and decelerating with changes of direction; passing and
receiving the ball; shooting and rebounding, happens under pressure from the
opponents who want to reduce the chances of success. To get a free position by
the attackers, is done by accelerating and decelerating with changes of
direction and the difference in tempo to surprise and to mislead the opponent.
The pure
playing time of attacking is 25 minutes. The total time of attacking during a
match for one zone is about 12 minutes. So, on average one attack lasts 20
seconds. So, after an attack, the defence of a team must defend for an average
of 20 seconds. But here immediately comes a problem. The average figure of 20
seconds per attack is deceptive. The length of an attack can varies by many
seconds. The attacking rebound is an
important factor.
The average
score of a match in the Korfball League is 24 goals. A team that scores more
than 24 goals is usually the winner. Scoring more than 24 goals per game is a
proof of quality. A Korfbal league team needs 85 - 120 chances to do so.
Summary: A
team's attack gets the ball 36 times on average. The 36 attacks must produce
about 43 shot chances and 12 goals in 12 minutes to be able to speak of quality
korfball fitness. The defence of a team must perform in a way that the number
of attacks (36), the attack time (12 minutes), and the shot attempts (85 – 120)
are reduced so that the opponent’s attack does not score 24 goals.
Training
korfball fitness can be combined well with training the playing style. In fact:
The playing style determines how you organize the korfball fitness training.
[1] Korfball is a sport where the
aerobe system functions as a basis, but where oxygen is mainly used to recover.
For explosive action ('anaerobic', a 1v1) the phosphate system is used. After
such an action, oxygen is used again to recover.
2
see: Korfball Coaching.
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